Mycenaean Greece, the Bronze age civilization that was the setting for The Odyssey, liked to build things with really big rocks. The walls of Mycenae were built with a type of masonry that had no mortar, only big stacks of boulders fitted together and stacked up vertically. The later greeks, the story goes, saw the giant rocks and decided that these buildings must be the work of a cyclops - and the masonry style is still referred to as “cyclopean.”
There is something in that idea, of coming across something from ages ago that is recognizable in form and obviously intentionally designed - but being so bowled over by the scale of it that you are unable to think of the thing in human terms. Kairo, by Locked Door Puzzle, is all about this feeling.
I have been playing through a huge number of Ludum Dare games for rating over the past week. As usual it’s a bit of a slog - most of the games are not that fun to play. I can’t hold this against the creators, of course - 48 hours to make a game is not much time! You’re very unlikely to get any playtesting done, so it’s all about pushing forward just on instinct.
Every time, though, I’m surprised at how good the standouts are able to get despite that. Here are my 5 favorite gems from the competition that I’ve come across while browsing and rating:
My main WordPress install got hacked today (seems it’s only a matter of time with WordPress), so I’m moving my main development blog over here, to post along side my normal tumblr stuff. I redirected my RSS feed to this one, so you might see some weirdness on the feed if you’re subscribed over there, but here is the new place to be.
Not much time to write a post this week, so here’s a game I don’t know how to write about at all: Sluggish Morss
Year Walk is a short adventure game for iOS by Simogo Games. It’s a story about a vision quest, based on Swedish folklore. It’s heavy on puzzles, some of which had me stuck for a while - most of them revolve around finding a novel way to interact with a scene rather than solving a complicated logical construct.