Ludum Dare 29 Post-Mortem
A couple weeks ago, I made a game for Ludum Dare 29. It was a really fun weekend, and as usual with short-form jams a lot of stuff went right and a lot went wrong.
In the interest of growing and learning, I’ll be taking a closer look at what I think worked well and what didn’t here.
New Game: Underground City Defender
Underground City Defender
New Game: HackerBall
So I made a game for Ludum Dare 28, it’s called HackerBall:
Projects In Progress
I’ve got a lot of exciting new stuff going on, and a little bit of exciting old stuff happening too, so it’s about time I gathered some of it up here.
Ludum Dare starts tonight! I’m going to be making a game for it with phaser.io, and I’ll post about the progress over there if you’re interested.
I’ve Been Playing: Naya’s Quest
Last weekend I was playing through an early level of Naya’s Quest, going through it a second time on New Game+ and spinning a level around to see all the sides of it. From one angle, distant pieces neatly snapped into place to give the illusion of a continuous platform. Someone who doesn’t know the game had just come in to watch - “Is this that game where whichever way you turn it becomes reality?”
No, no, I say, she’s thinking of EchoChrome. Or maybe Fez. Or Antichamber, or possibly Perspective, but in any case, I tell her, this game is the opposite of that. In Naya’s Quest, reality is reality and the visible is very possibly a lie.
I’ve Been Playing: Kentucky Route Zero
Now that Act 2 has been released, I’ve realized I haven’t written anything on here yet about Kentucky Route Zero. This is a game by awesome Chicago-folks Cardboard Computer - I should say right off that I’m super biased towards games made by awesome Chicago developers - that’s gone on to win an IGF award.
I’ve Been Playing: Bladeless
Another very quick post for a busy weekend: Bladeless is a fun, smoothly animated call and response swordfighting game made for Ludum Dare by Kid Evil.
I’ve Been Playing: Kerbal Space Program
The last time I played Kerbal Space Program, there was way less in the game. It’s one of those Minecraft-type forever in development games, where every time you leave it for a while and come back you find whole new avenues opened up that weren’t there before.