Ludum Dare 29 Post-Mortem

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A couple weeks ago, I made a game for Ludum Dare 29. It was a really fun weekend, and as usual with short-form jams a lot of stuff went right and a lot went wrong.

In the interest of growing and learning, I’ll be taking a closer look at what I think worked well and what didn’t here.

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New Game: Underground City Defender

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Another Ludum Dare is here, so I made another game. It is called Underground City Defender, it is an HTML5/Javascript web game made with Cocos2D-JS, and you can play it here:

Underground City Defender

New Game: HackerBall

So I made a game for Ludum Dare 28, it’s called HackerBall:

Projects In Progress

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I’ve got a lot of exciting new stuff going on, and a little bit of exciting old stuff happening too, so it’s about time I gathered some of it up here.

Ludum Dare!

Ludum Dare starts tonight! I’m going to be making a game for it with phaser.io, and I’ll post about the progress over there if you’re interested.

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I’ve Been Playing: Naya’s Quest

Last weekend I was playing through an early level of Naya’s Quest, going through it a second time on New Game+ and spinning a level around to see all the sides of it. From one angle, distant pieces neatly snapped into place to give the illusion of a continuous platform. Someone who doesn’t know the game had just come in to watch - “Is this that game where whichever way you turn it becomes reality?”

No, no, I say, she’s thinking of EchoChrome. Or maybe Fez. Or Antichamber, or possibly Perspective, but in any case, I tell her, this game is the opposite of that. In Naya’s Quest, reality is reality and the visible is very possibly a lie.

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I’ve Been Playing: Kentucky Route Zero

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Now that Act 2 has been released, I’ve realized I haven’t written anything on here yet about Kentucky Route Zero. This is a game by awesome Chicago-folks Cardboard Computer - I should say right off that I’m super biased towards games made by awesome Chicago developers - that’s gone on to win an IGF award.

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I’ve Been Playing: Bladeless

Another very quick post for a busy weekend: Bladeless is a fun, smoothly animated call and response swordfighting game made for Ludum Dare by Kid Evil.

I’ve Been Playing: Kerbal Space Program

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The last time I played Kerbal Space Program, there was way less in the game. It’s one of those Minecraft-type forever in development games, where every time you leave it for a while and come back you find whole new avenues opened up that weren’t there before.

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