I’ve Been Playing: Naya’s Quest
Last weekend I was playing through an early level of Naya’s Quest, going through it a second time on New Game+ and spinning a level around to see all the sides of it. From one angle, distant pieces neatly snapped into place to give the illusion of a continuous platform. Someone who doesn’t know the game had just come in to watch - “Is this that game where whichever way you turn it becomes reality?”
No, no, I say, she’s thinking of EchoChrome. Or maybe Fez. Or Antichamber, or possibly Perspective, but in any case, I tell her, this game is the opposite of that. In Naya’s Quest, reality is reality and the visible is very possibly a lie.